Blog series which features the talents of the studio, the ones who compose our pulsating atmosphere;

Golden Coins: Pamella Pesarelli, 3D artist.

OI #GoldenCoins shows our 3D Artist Pamella Pesareli and her adventures around the 3D world.

Prata da Casa: James Brelaz, el Motion Designer

#GoldenCoins comes in this glory Monday to shake a little bit of your life. Today we talk about our precious James Brelaz, the Motion Designer that always has a hidden trick and know all the questions we may have about anything. (specially softwares!) Brelax, Breláz, Brêlaz. How long are you here at Cafundó and what […]

#PratadaCasa 4: Giovanni Girardi, Ilustrador.

Let’s discober the other golden coins of the yellow house?? Today we’re gonna talk about the main front of Illustration in Cafundó: Giovanni Girardi. It’s an old buddy we have since 2010, and so on he has engalarged our borders and gave a special shine to our work. Just about he got here, he joined […]

#PratadaCasa 03 – Roland Roderjan

strong>#GoldenCoinathe 3rd has arrived! We are going to talk about out rcreative resources inside the studio. Today is a special date for designers in Brazil so let’s talk about our Art Web director. He whom has, besides some other stories, is a graduated designer from UFPR – city of Curitiba.. Roland Roderjan is the guy […]

#Pratadacasa 02: Douglas da Silva

If you haven’t seen our #GoldenCoin01, this is a special moment where  Cafundó is revealing to the world the talented ones that make our team shine abroud.. Now #GoldenCoins 2nd edition is gonna talk about a boy who came here to let everything work fine. This guy programmed this blog: if everything works, he is […]

Prata da Casa #1 – Felipe Fox

Cafundó is gonna to share its #GoldenCoins: the brave heros who passed through our trembling selection, slaying dragons and Léo-ns so they could seat at ease in a throne of the Yellow House. Ok, maybe not. But they are our precious creative resources that are able to transform fabulous ideas into reality. The one who […]

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Join our saga in producing an animated short film.

Kinect – muito além de um console

Our Stuff / posted by in 11 Apr of 2012

Kinect (previously called “Project Natal”) is the name of a project launched by Microsoft for its last generation game console , the Xbox 360. The project aims to create new technology to allow players to interact with video games without the need of a control, innovating the field of gaming.

The sensor Kinect, is about 23 cm in horizontal length and have five main factors:
1º. RGB camera which allows perfect facial recognition of the person who is in front of the console.
2º. Depth sensor, which allows the enhancement to scan the environment around in three dimensions.
3º. Built-in microphone, which not only capture the voices closer, to differentiate between external noise.
4º. Own processor and software.
5º. Detects 48 points of the body articulation, it has an unprecedented precision.

But beyond all the features of motion for the games, which draws more attention is the Kinect hacks, which is hacked for use with several other PC applications. There are many great ways to use Kinect in several areas such as games, robotics and computer graphics. But considering the nature of the device, it can be a very usefultechnology in the field of Mocap.

Mocap is a contraction of “motion capture”, or motion capture, literally.

This technique, currently used in major motion pictures and also in advertising, boils down to record the movements of an actor “wearing a suit with sensors that identifies and captures all the dynamic” and transfer them to a computer, which identifies the information leaving a base ready movements that can be inserted in any 3D character, replacing the need to animate this character by traditional techniques. With all the Kinect capture features, is given all these expensive equipment, used in large numbers.

Using a  Kinect sensor with robotics and programming, the artists Jan and Ralph M.SieberKistler created a stuffed monkey wich is controlled by their own movements.

This video shows the process of using a software capture using two Kinects. The application of these movements were recorded for a possible prototype of a fitness program.

And you can see in real-time calculations capture with depth and shortly thereafter, exporting motion data to a 3D software.

Examples of what can be done with the capture system of Kinect: